There have been quite a few shakeups as far as mod applications go. (Sorry that this post is so... tl;dr.)
1) Due to school,
lightofeilia won't be able to be an Events mod (or any other mod) after all. There was someone who applied to the Events co-mod position, though, so I'm not sure what we'll do there. Either have two people co-mod together, have that person work alone, or just cancel the big events for the time being? I'll leave the app open for now to see what people like to do with it.
2) I'm going to be stepping down from
ff_minigames (so that I can focus on
ultima_arena), so we have (at least) two open positions there. I can't edit the comment but I just want to encourage anyone with an interest in minigames to apply.
3) After not getting any neutral mod apps, and after getting some feedback from the mods, I've decided that it's best to allow any neutral mods to send points they earn in FFMG, UA, and MWS to their home team. Neutral mods would still need to have the basic requirements of a good understanding of the rules of FF Land and fairness (i.e. being neutral comes first; being a member of their original team is second), but they don't have to turn their back entirely on their old team. Note that as a neutral mod you'd have admin access to all comms including UA and other team comms, so you'd have to be careful not to abuse this knowledge when talking with other members of your team (for example, not giving away who made an entry in a UA contest).
Also, I thought I should maybe post some more details on what kind of work goes into the neutral mod position and how the work can be split up. ( Neutral modding )
Finally, here's how we stand as far as apps go:
Neutral mod: 4
Contest mod: 4 (same 4 people actually :P)
Minigames mod: 2
Events mod: 1
Dragoon mod: 0
Monk mod: 0
Soldier mod: 0
As you can see, the place where we're hurting is (at least at this moment) with the team mods. The team mod positions are honestly not very intimidating. I highly recommend them if you want to get involved and help boost your team!
1) Due to school,
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
2) I'm going to be stepping down from
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-community.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-community.gif)
3) After not getting any neutral mod apps, and after getting some feedback from the mods, I've decided that it's best to allow any neutral mods to send points they earn in FFMG, UA, and MWS to their home team. Neutral mods would still need to have the basic requirements of a good understanding of the rules of FF Land and fairness (i.e. being neutral comes first; being a member of their original team is second), but they don't have to turn their back entirely on their old team. Note that as a neutral mod you'd have admin access to all comms including UA and other team comms, so you'd have to be careful not to abuse this knowledge when talking with other members of your team (for example, not giving away who made an entry in a UA contest).
Also, I thought I should maybe post some more details on what kind of work goes into the neutral mod position and how the work can be split up. ( Neutral modding )
Finally, here's how we stand as far as apps go:
Neutral mod: 4
Contest mod: 4 (same 4 people actually :P)
Minigames mod: 2
Events mod: 1
Dragoon mod: 0
Monk mod: 0
Soldier mod: 0
As you can see, the place where we're hurting is (at least at this moment) with the team mods. The team mod positions are honestly not very intimidating. I highly recommend them if you want to get involved and help boost your team!