chacusha: (ff - ashe)
chacusha ([personal profile] chacusha) wrote in [community profile] finalfantasyland2011-05-03 07:43 pm

Community Feedback/Suggestions Part I

COMMUNITY FEEDBACK PART I
(ff_classchange & ff_land)


Here's how this is going to work:

- There's going to be two phases to this whole community feedback process. During the first phase, I'll have you fill out general polls asking you to rate various aspects of the comm and make suggestions. During the second phase, I will collect all reasonable/feasible ideas that were suggested and put them to a vote.

- This series of posts are part of the first phase. The polls here are to help give me a general idea of how the comm is going, but mostly they're here to to jog your memory on various aspects of the comm that might need improvement. You're encouraged to make suggestions in the comments as you think of them and to respond to other people's suggestions.

- Comments are unscreened. However, anonymous commenting is allowed in case you're uncomfortable voicing your opinions with your name attached.

- Not all suggestions will go on to be voted on in the second phase. Some suggestions will be rejected without vote and some suggestions will be accepted without vote, at mod discretion.

- The mods have already put some thought into community improvement. Here's a list of things we've come up with so far:

Suggestions that will be voted on in Phase 2:
  • [GENERAL] Add Vagrant Story to the list of accepted FF games
  • [GENERAL] Add original Kingdom Hearts characters (e.g. Sora, Terra, Organization XIII, etc.) to the list of accepted FF games
  • [GENERAL] Use (different) alliances again in Game 2, or switch to individual teams

Suggestions that will be implemented without vote:
  • [GENERAL] Track & reward member participation with a fanworks incentive system
  • [FANWORKS] Allow people to set up "shops" as part of the above
  • [FANWORKS] Rework the [livejournal.com profile] moogle_workshop fanart scale
  • [SORTING] Remove the leader/supporter dichotomy from the app as it's made redundant by question 4
If you have concerns that would be fixed by any of the above, you do not have to mention them here.


- All suggestions (here and in the comments) are open to debate, so if you want to make an argument for or against an idea, you are encouraged to do so.

Onto the polls!


[Poll #1737741]


Polls/suggestion box will be open until Saturday May 21
If you need to change your vote, click on the "Poll #______" link at the top of the poll, then [ Fill out Poll ], then change your answers and resubmit.
glacialphoenix: (Default)

[personal profile] glacialphoenix 2011-05-07 02:23 am (UTC)(link)
Or... there are two members of your party that clearly don't get along and are ruining things for everyone else. How do you handle that?

This one might actually work very well, since part of the landcomm is about teamwork.

[identity profile] zerrat.livejournal.com 2011-05-07 01:04 pm (UTC)(link)
Hm, thinking about it from a job-seeker perspective, this is often used by interviewers to gain insight into how the applicant operates (god only knows I've had enough of those interviews...)

Anyhow, instead of asking, "How are you at leading?", you could always say, "Given a choice, what kind of role do you prefer to take on a team? Eg leader, supportive, finishing, planning..." that way the response might be a bit more natural and informative.

I like the two members not getting along question!

-You're given: the ability to attack enemies, OR the ability to defend your allies. What ability would you choose? Give reasoning.

-The traditional 'lost property' question - you find a hundred dollar note on the ground, what do you do?

-Could always try a 'prisoner's dilemma' type question. You and your party have been arrested for stealing an artifact. You are guilty.

You are given the choice - confess your involvement, rat on your team mates, and receive a much reduced sentence, or hold out and plead not-guilty, because the evidence is shaky. But if you do, and your other team members DO confess and rat on you, then you will receive a very heavy penalty. How do you choose what to do? Do you take the bargain, or do you hold out hope you can thwart the authorities?
Edited 2011-05-07 13:07 (UTC)
glacialphoenix: (Default)

[personal profile] glacialphoenix 2011-05-07 01:22 pm (UTC)(link)
Could always try a 'prisoner's dilemma' type question. You and your party have been arrested for stealing an artifact. You are guilty.

Oh gosh, I remember the 'push the button and your friend gets killed' variant of that. Unfortunately, this now means I want to quote completely irrelevant Baldur's Gate II lines. "BUTTONS ARE NOT HOW ONE ESCAPES CAGES!"

But I'm slightly against prisoner's dilemma because it involves ratting on your team mates and, you know, team game. Probably isn't going to help team cohesion, even though it's all in fun. XD

[identity profile] zerrat.livejournal.com 2011-05-07 01:24 pm (UTC)(link)
Hm, perhaps if you could elaborate on the button dilemma variant...? :3

I totally had the same qualms, to be honest
glacialphoenix: (Default)

[personal profile] glacialphoenix 2011-05-07 01:33 pm (UTC)(link)
Here's the quote from the game. (I'm fairly sure it was in the Batman movie as well, except it was a bomb. The Dark Knight one, because I'm aware there are tons of Batman movies.)

"Then here is my hypothetical question: You and your sibling are captured and locked in separate cells, unable to communicate. The mage responsible appears and speaks.

He explains his sadistic game: In each cell there is a magical button. If you press your button and your sibling does not, you will die but your sibling is free.

If your sibling presses the button and you do not, they will die but you will go free. If neither you nor your sibling press the buttons, both of you will die.

If both of you press your respective buttons, both of you will die. The Mage says that you have one turn of the hourglass to decide your action, then he leaves."

One of your party members doesn't see the point of the question and announces, and I quote, "This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!"

I would totally say that (with strikethroughs) just to see if anyone recognised it and, well, just for giggles.