chacusha (
chacusha) wrote in
finalfantasyland2011-05-03 07:43 pm
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Entry tags:
Community Feedback/Suggestions Part I
COMMUNITY FEEDBACK PART I
(ff_classchange & ff_land)
(ff_classchange & ff_land)
Here's how this is going to work:
- There's going to be two phases to this whole community feedback process. During the first phase, I'll have you fill out general polls asking you to rate various aspects of the comm and make suggestions. During the second phase, I will collect all reasonable/feasible ideas that were suggested and put them to a vote.
- This series of posts are part of the first phase. The polls here are to help give me a general idea of how the comm is going, but mostly they're here to to jog your memory on various aspects of the comm that might need improvement. You're encouraged to make suggestions in the comments as you think of them and to respond to other people's suggestions.
- Comments are unscreened. However, anonymous commenting is allowed in case you're uncomfortable voicing your opinions with your name attached.
- Not all suggestions will go on to be voted on in the second phase. Some suggestions will be rejected without vote and some suggestions will be accepted without vote, at mod discretion.
- The mods have already put some thought into community improvement. Here's a list of things we've come up with so far:
Suggestions that will be voted on in Phase 2:
- [GENERAL] Add Vagrant Story to the list of accepted FF games
- [GENERAL] Add original Kingdom Hearts characters (e.g. Sora, Terra, Organization XIII, etc.) to the list of accepted FF games
- [GENERAL] Use (different) alliances again in Game 2, or switch to individual teams
Suggestions that will be implemented without vote:
- [GENERAL] Track & reward member participation with a fanworks incentive system
- [FANWORKS] Allow people to set up "shops" as part of the above
- [FANWORKS] Rework the
moogle_workshop fanart scale
- [SORTING] Remove the leader/supporter dichotomy from the app as it's made redundant by question 4
- All suggestions (here and in the comments) are open to debate, so if you want to make an argument for or against an idea, you are encouraged to do so.
Onto the polls!
[Poll #1737741]
Polls/suggestion box will be open until Saturday May 21
If you need to change your vote, click on the "Poll #______" link at the top of the poll, then [ Fill out Poll ], then change your answers and resubmit.
no subject
"Then here is my hypothetical question: You and your sibling are captured and locked in separate cells, unable to communicate. The mage responsible appears and speaks.
He explains his sadistic game: In each cell there is a magical button. If you press your button and your sibling does not, you will die but your sibling is free.
If your sibling presses the button and you do not, they will die but you will go free. If neither you nor your sibling press the buttons, both of you will die.
If both of you press your respective buttons, both of you will die. The Mage says that you have one turn of the hourglass to decide your action, then he leaves."
One of your party members doesn't see the point of the question and announces, and I quote, "This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!"
I would totally say that (with strikethroughs) just to see if anyone recognised it and, well, just for giggles.