chacusha: (ff - ashe)
chacusha ([personal profile] chacusha) wrote in [community profile] finalfantasyland2011-05-03 07:43 pm

Community Feedback/Suggestions Part I

COMMUNITY FEEDBACK PART I
(ff_classchange & ff_land)


Here's how this is going to work:

- There's going to be two phases to this whole community feedback process. During the first phase, I'll have you fill out general polls asking you to rate various aspects of the comm and make suggestions. During the second phase, I will collect all reasonable/feasible ideas that were suggested and put them to a vote.

- This series of posts are part of the first phase. The polls here are to help give me a general idea of how the comm is going, but mostly they're here to to jog your memory on various aspects of the comm that might need improvement. You're encouraged to make suggestions in the comments as you think of them and to respond to other people's suggestions.

- Comments are unscreened. However, anonymous commenting is allowed in case you're uncomfortable voicing your opinions with your name attached.

- Not all suggestions will go on to be voted on in the second phase. Some suggestions will be rejected without vote and some suggestions will be accepted without vote, at mod discretion.

- The mods have already put some thought into community improvement. Here's a list of things we've come up with so far:

Suggestions that will be voted on in Phase 2:
  • [GENERAL] Add Vagrant Story to the list of accepted FF games
  • [GENERAL] Add original Kingdom Hearts characters (e.g. Sora, Terra, Organization XIII, etc.) to the list of accepted FF games
  • [GENERAL] Use (different) alliances again in Game 2, or switch to individual teams

Suggestions that will be implemented without vote:
  • [GENERAL] Track & reward member participation with a fanworks incentive system
  • [FANWORKS] Allow people to set up "shops" as part of the above
  • [FANWORKS] Rework the [livejournal.com profile] moogle_workshop fanart scale
  • [SORTING] Remove the leader/supporter dichotomy from the app as it's made redundant by question 4
If you have concerns that would be fixed by any of the above, you do not have to mention them here.


- All suggestions (here and in the comments) are open to debate, so if you want to make an argument for or against an idea, you are encouraged to do so.

Onto the polls!


[Poll #1737741]


Polls/suggestion box will be open until Saturday May 21
If you need to change your vote, click on the "Poll #______" link at the top of the poll, then [ Fill out Poll ], then change your answers and resubmit.

[identity profile] arivess.livejournal.com 2011-05-04 08:12 pm (UTC)(link)
Re: Sorting--

I'm just repeating what people have said, but. Yeah. I think most sortings go all right, but the main problem is, if someone doesn't talk a lot, they automatically get tossed into soldier or dragoon. Not saying that all the soldiers and dragoons are there by mistake; some people I clearly see as one of them. But still. But I guess it's not so much the app's fault as people themselves...

Class setup I feel about the same problem as everyone else, too -- the more enthusiastic people just generally end up in monks or thieves, because we tend to be more enthusiastic. XD; But I do get what you're saying, too -- it's kinda because we happened to get some high-participation players that we're winning, because it's the same few people winning every challenge... Maybe with a new round and scorewipe, things will go better. And going off on a tangent, but maybe if we have different varieties of challenges, we'll get different types of participation. Because, I mean, short fics and long fics are different, but they're still fics, period. And icons and wallpapers are differnet, but they're still graphics.

Also, I'm slightly concerned about the different number of people in each team. It's not making too much of a difference right now, because it's not like the bigger teams have full participation, but theoretically speaking, even if it's just voting or a small minigame, a bigger team would get like 15-20 more points every time. (Which, granted, isn't much, but that's a bit of a problem too, I think.)

Re: Questions in the app--

I feel the dichotomies are okay, but some of them are maybe not exactly opposites? Like confident and modest, I think I've mentioned (and a few other people) on the app that you can really be both. It's arrogance and modesty that's more different. Things like that.

I don't think the description of how you work in teams is that useful, not because it's not a good question, but because almost everyone gave the same answer. >.>; It's practically all "Well, I work well enough, I'd prefer not to lead, but I can". Sure, there are a few that are different, but on the whole, it's probably not worth asking.

The general FFs questions -- I don't feel a lot of them add to the app, buuuuuut I think they should be there, even if only because we can hear the people just... talk about what they like and don't. And make friends based on interests. Because, I mean, it's a FF comm. If they don't seem interested at all in FFs, then, well. Uh. Yeah.

Re: Communities--

I actually find Ultima a bit over-powered? :\ I know it's mainly supposed to be about contests, and I do them, but I think like people have mentioned, the contests are heavily fandom-based, which... well, okay. Makes sense, because it's a FF comm. XD; But I guess the problem is we have too few people. The same people win the same types of contests aaaaaall the time.

Point of reference, in the previous landcomm I was in, challenges were something like 10 points for submitting and 40-50 points for winning. And that's with like 30-40 submissions each challenge. And their minigame-type activities were worth some 15-20 points. I think this makes it fairer so that non-fandomy-non-contesty people could actually contribute. :\ Instead of feeling like, "Whoppee, I got 15 points in a minigame. Greeeeaaaat. Now let's see the other team get 500 points in a contest."

Mysti's told me the challenges are scaled with Moogle, which makes sense, but maybe still make them slightly less? And scale minigames up more? Because at this point, aside from the egg hunt, none of the minigames scores even mattered much.

Plus, if we scale up minigame scores, we can differentiate them also based on how time-consuming they'd be. So we could give less for a luck-based thing, or a continuous thing like my chocobo game, and give more for harder ones like the song-guessing which was giving everyone headaches. (That's a looooooot of songs they either have to know already, or a lot of soundtracks they're going to have to listen to over and over again. And since it's instrumental with no lyrics, it's even harder.)

(Comment too long, rest on next comment.)

[identity profile] arivess.livejournal.com 2011-05-04 08:12 pm (UTC)(link)
Re: Calendar--

I loved it. XD;;; I think with mods posting reminders, the other team members might not need it as much, but I really really needed it. (And whenever I forgot to check it, Z ends up posting reminders and I go OOPS I WAS SUPPOSED TO DO THAT. *coughs*)

Re: Alliance--

I thoroughly enjoyed my alliance, but I'm still kinda on the fence about the whole thing. This time, team thonk was great because both teams were really pushing hard, but I can imagine it being highly frustrating if your allied team isn't doing anything. :\ But we really don't have enough people to really do much without alliances, I think...

[identity profile] arivess.livejournal.com 2011-05-04 09:50 pm (UTC)(link)
Dichotomy -- Yeah. Maybe it's better to just take it out. Or if you want to keep it in, maybe have it be like... "How confident are you in most situations?" with a rating of 1-5 with 1 being least and 5 being most? Or something? But I think it's true with it being situational. Like how I'm really shy about some things but downright arrogant about others...

Hmm. I don't think most people have problems with the number of contests, though, so maybe we should just bump up minigames scores to make it a bit fairer? Or as I said, make minigames worth more when they're harder, instead of just saying "they should all be around the 30-point range"?
glacialphoenix: (Default)

[personal profile] glacialphoenix 2011-05-04 10:33 pm (UTC)(link)
I'm the one who said 'too arbitrary' for FFMG, actually... Or rather, there was an obvious cap for each minigame which wasn't in proportion with the amount of time it took, with a few exceptions.

I felt that some games were rewarded far more than they should have been, and some were completely out of proportion: for example, 30 points for Guess the Song. 10 points for picking twelve names. If you're lucky, even if you absentee bingo, that's 25 points, effortlessly. If you're really lucky, 80 points - way more than Guess the Song, for way less effort.

I think luck games are good because there's a thrill to them, but there was a serious case of ...O_____O on my part when I saw how much the bingo points were worth in comparison to trivia games and games that took a lot longer to run. (+40 for first bingo would have been nice, for that touch of extra luck, but +70 made me feel like two minigames' worth of effort sort of disappeared into nowhere.)

glacialphoenix: (Default)

[personal profile] glacialphoenix 2011-05-04 10:53 pm (UTC)(link)
Ack, to compare across different luck games: Hurt'n'Heal predictions are also luck, and Yin (who won first place for that one and also presumably voted in everything), also got 80 points for what was a really long minigame (30 base + 50 for winning.) So even across luck games I feel there was a bit of a jar there.
glacialphoenix: (Default)

[personal profile] glacialphoenix 2011-05-04 11:30 pm (UTC)(link)
Running minigames is hard because each activity is so different it's like the three of us are basically just winging it on each challenge when we decide on points.

I definitely understand that, don't worry. <3 Plus it's the first game, so it's pretty hard to work out what's fair until the whole thing's over. (Speaking of, I'll write a nice long email/post/whatever about all the moogle stuff after.)

they did 10 points for a bingo card and 30 points for a 15-song guess the song activity

I think the sheer scope of FF soundtracks as opposed to, say, a Disney movie soundtrack doesn't really hit you until you've actually tried to listen to the lot of them @_@. (For me, at least.)

I thought things like chocobo trivia, jigsaw puzzle etc. were pretty fair for the 30 points, just to give a gauge of what I thought worked.

glacialphoenix: (Default)

[personal profile] glacialphoenix 2011-05-04 11:56 pm (UTC)(link)
So the team mods would ask their members which ones they were having the most trouble with, and then they'd pick 5 songs to get the movie answers to, and share that info with their team. We should probably do that here too (except with games instead of movies, obviously) to reduce the agony, heh. :D

Actually, yeah, with information like that I think Guess the Song would have been a lot closer to 30 points, although probably still more of a task than other genres I can think of because video game soundtracks are incredibly extensive compared to most other genres I can think of.

Still! I'm glad it helped.