chacusha: (ff - ashe)
chacusha ([personal profile] chacusha) wrote in [community profile] finalfantasyland2011-05-03 07:43 pm

Community Feedback/Suggestions Part I

COMMUNITY FEEDBACK PART I
(ff_classchange & ff_land)


Here's how this is going to work:

- There's going to be two phases to this whole community feedback process. During the first phase, I'll have you fill out general polls asking you to rate various aspects of the comm and make suggestions. During the second phase, I will collect all reasonable/feasible ideas that were suggested and put them to a vote.

- This series of posts are part of the first phase. The polls here are to help give me a general idea of how the comm is going, but mostly they're here to to jog your memory on various aspects of the comm that might need improvement. You're encouraged to make suggestions in the comments as you think of them and to respond to other people's suggestions.

- Comments are unscreened. However, anonymous commenting is allowed in case you're uncomfortable voicing your opinions with your name attached.

- Not all suggestions will go on to be voted on in the second phase. Some suggestions will be rejected without vote and some suggestions will be accepted without vote, at mod discretion.

- The mods have already put some thought into community improvement. Here's a list of things we've come up with so far:

Suggestions that will be voted on in Phase 2:
  • [GENERAL] Add Vagrant Story to the list of accepted FF games
  • [GENERAL] Add original Kingdom Hearts characters (e.g. Sora, Terra, Organization XIII, etc.) to the list of accepted FF games
  • [GENERAL] Use (different) alliances again in Game 2, or switch to individual teams

Suggestions that will be implemented without vote:
  • [GENERAL] Track & reward member participation with a fanworks incentive system
  • [FANWORKS] Allow people to set up "shops" as part of the above
  • [FANWORKS] Rework the [livejournal.com profile] moogle_workshop fanart scale
  • [SORTING] Remove the leader/supporter dichotomy from the app as it's made redundant by question 4
If you have concerns that would be fixed by any of the above, you do not have to mention them here.


- All suggestions (here and in the comments) are open to debate, so if you want to make an argument for or against an idea, you are encouraged to do so.

Onto the polls!


[Poll #1737741]


Polls/suggestion box will be open until Saturday May 21
If you need to change your vote, click on the "Poll #______" link at the top of the poll, then [ Fill out Poll ], then change your answers and resubmit.
glacialphoenix: (Default)

[personal profile] glacialphoenix 2011-05-04 10:33 pm (UTC)(link)
I'm the one who said 'too arbitrary' for FFMG, actually... Or rather, there was an obvious cap for each minigame which wasn't in proportion with the amount of time it took, with a few exceptions.

I felt that some games were rewarded far more than they should have been, and some were completely out of proportion: for example, 30 points for Guess the Song. 10 points for picking twelve names. If you're lucky, even if you absentee bingo, that's 25 points, effortlessly. If you're really lucky, 80 points - way more than Guess the Song, for way less effort.

I think luck games are good because there's a thrill to them, but there was a serious case of ...O_____O on my part when I saw how much the bingo points were worth in comparison to trivia games and games that took a lot longer to run. (+40 for first bingo would have been nice, for that touch of extra luck, but +70 made me feel like two minigames' worth of effort sort of disappeared into nowhere.)

glacialphoenix: (Default)

[personal profile] glacialphoenix 2011-05-04 10:53 pm (UTC)(link)
Ack, to compare across different luck games: Hurt'n'Heal predictions are also luck, and Yin (who won first place for that one and also presumably voted in everything), also got 80 points for what was a really long minigame (30 base + 50 for winning.) So even across luck games I feel there was a bit of a jar there.
glacialphoenix: (Default)

[personal profile] glacialphoenix 2011-05-04 11:30 pm (UTC)(link)
Running minigames is hard because each activity is so different it's like the three of us are basically just winging it on each challenge when we decide on points.

I definitely understand that, don't worry. <3 Plus it's the first game, so it's pretty hard to work out what's fair until the whole thing's over. (Speaking of, I'll write a nice long email/post/whatever about all the moogle stuff after.)

they did 10 points for a bingo card and 30 points for a 15-song guess the song activity

I think the sheer scope of FF soundtracks as opposed to, say, a Disney movie soundtrack doesn't really hit you until you've actually tried to listen to the lot of them @_@. (For me, at least.)

I thought things like chocobo trivia, jigsaw puzzle etc. were pretty fair for the 30 points, just to give a gauge of what I thought worked.

glacialphoenix: (Default)

[personal profile] glacialphoenix 2011-05-04 11:56 pm (UTC)(link)
So the team mods would ask their members which ones they were having the most trouble with, and then they'd pick 5 songs to get the movie answers to, and share that info with their team. We should probably do that here too (except with games instead of movies, obviously) to reduce the agony, heh. :D

Actually, yeah, with information like that I think Guess the Song would have been a lot closer to 30 points, although probably still more of a task than other genres I can think of because video game soundtracks are incredibly extensive compared to most other genres I can think of.

Still! I'm glad it helped.