chacusha: (ff - moogle)
chacusha ([personal profile] chacusha) wrote in [community profile] finalfantasyland2011-05-03 08:16 pm

Community Feedback/Suggestions Part II

COMMUNITY FEEDBACK PART II
(moogle_workshop, ultima_arena, & ff_minigames)

This is part 2/2 of the feedback polls, focusing on the big point-giving activity comms, [livejournal.com profile] moogle_workshop, [livejournal.com profile] ultima_arena, and [livejournal.com profile] ff_minigames. The other part (with explanation) is over here.


[Poll #1737747]


Polls/suggestion box will be open until Saturday May 21
If you need to change your vote, click on the "Poll #______" link at the top of the poll, then [ Fill out Poll ], then change your answers and resubmit.

Re: Ultima Arena suggestions

[identity profile] thedrowned.livejournal.com 2011-05-04 07:43 pm (UTC)(link)
For the LIMS-type of challenges, I believe the only issue with that would be what [livejournal.com profile] eotheod was talking about: how if one doesn't participate then the many posts may become excessive or a bother. Then again, a LIMS (in comparison with a Mafia) might be short enough to not get on anyone's nerves.

For the "mod's choice", I believe that's a fair award. Happens all the time in my icontest communities, and it goes over well.

Three challenges at once doesn't seem like much, but when you add it to whatever might be going on in the minigames, a person who likes to do both may feel overwhelmed. I guess in that instance we can just remind them to take it easy and that they don't have to do every single challenge, but I can't help but feel maybe there should be an alteration. Maybe use the lighter challenges whenever something long is happening at the minigames, to compensate those who are crazy participate in both?

Re: Ultima Arena suggestions

[identity profile] arivess.livejournal.com 2011-05-04 08:50 pm (UTC)(link)
-I like the idea of mod's choice!

-I think 3 challenges at once is too much. Like [livejournal.com profile] thedrowned said, the contests don't seem like too much on their own, but when you figure in minigames and stuff too... Plus, we're already not getting that much participation. More challenges = less participants because if you're short on time, you're going to have to choose which ones to enter...

-Although maybe a light-weight challenge every once in a while is good. I like that idea. But maybe not all the time?

-Urgh I don't like icons. >.>

Re: Ultima Arena suggestions

[identity profile] thedrowned.livejournal.com 2011-05-04 09:28 pm (UTC)(link)
Maybe if [livejournal.com profile] chacusha chose less challenges but with longer duration, that might work? As Vanja said, the month-long ones are the most time consuming, so less of those, along with the minigames, might make out the balance.

Re: Ultima Arena suggestions

[identity profile] arivess.livejournal.com 2011-05-04 09:30 pm (UTC)(link)
Yeah... But it's hard to have less than one month-long one unless we don't do it every month. Which might actually be nice, I guess? It really is pretty time-consuming. XD;

Re: Ultima Arena suggestions

[identity profile] the-404-error.livejournal.com 2011-05-04 08:56 pm (UTC)(link)
I don't think three challenges is too hectic. In my experience, the only ones that are particularly time consuming are the month-long ones. There's typically 15 days to get the others done, and if someone doesn't have the time, they could just... ignore any of them they think will take up too much time. I kind of considered many of the mini-games as the "light-weight" challenges, even if they're not voting challenges. Let's just pretend like this makes sense.

I don't really have an opinion on the mod's choice, as I can see about an equal amount of positives and negatives for that. So long as it's a small amount of points, I don't think anyone would object though.

The rumble type of competition sounds entertaining!

Re: Ultima Arena suggestions

[identity profile] breyzyyin.livejournal.com 2011-05-05 02:54 am (UTC)(link)
I like the idea of a "mod's choice." I've seen it work on some graphic comms before, so I think it could work for any of the challenges here (and maybe be a confidence booster to someone who doesn't place regularly!). ♥

~Personally, I think the challenge scheduling is handled really well! They're not super hectic to me...the more time-consuming ones are the month-long ones, but since people get a whole month for them I think they have a good amount of time to work on both them and the half month challenges (which still get 15 days, so that's a pretty good amount of time as well!). I don't dislike the idea of the light-weight challenges though! I just wonder if that wouldn't be a lot of pressure for you and other UA mods though (to have to come up with so many challenges...they'd probably add up pretty quick). O_O;

~Oh, the rumble type of competition sounds neat! I'm not 100% sure how they work, but I think it would probably be pretty interesting from how you described it once I figure it out, lolz. XD
Edited 2011-05-05 02:55 (UTC)

Re: Ultima Arena suggestions

[identity profile] breyzyyin.livejournal.com 2011-05-05 04:24 am (UTC)(link)
~I like the idea behind the "Mod's Choice"--that sounds rather neat in a way! :D

~And as everyone has said before me, I think the UA challenge schedule that has been going on right now is pretty fair and well-done. :D The light-weight challenges sounds like a neat concept, but as [livejournal.com profile] arivess said...perhaps they should be done sporadically? At least that way, it wouldn't be too hectic for the people coming up with them...and perhaps if they were announced ahead of time (such as mentioning a light-weight challenge coming up at a certain week awhile beforehand), maybe members could plan to set aside the time if they want to enter? *is unsure* As Breyzy said though, I hope it wouldn't put too much challenge on the UA mods to have to keep coming up with them while thinking of the other challenges too! ...It really just depends, I guess.

~The rumble idea sounds rather interesting too, I think! Granted...I don't make icons so maybe I shouldn't talk, lolz. XD