chacusha (
chacusha) wrote in
finalfantasyland2011-05-03 07:43 pm
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Entry tags:
Community Feedback/Suggestions Part I
COMMUNITY FEEDBACK PART I
(ff_classchange & ff_land)
(ff_classchange & ff_land)
Here's how this is going to work:
- There's going to be two phases to this whole community feedback process. During the first phase, I'll have you fill out general polls asking you to rate various aspects of the comm and make suggestions. During the second phase, I will collect all reasonable/feasible ideas that were suggested and put them to a vote.
- This series of posts are part of the first phase. The polls here are to help give me a general idea of how the comm is going, but mostly they're here to to jog your memory on various aspects of the comm that might need improvement. You're encouraged to make suggestions in the comments as you think of them and to respond to other people's suggestions.
- Comments are unscreened. However, anonymous commenting is allowed in case you're uncomfortable voicing your opinions with your name attached.
- Not all suggestions will go on to be voted on in the second phase. Some suggestions will be rejected without vote and some suggestions will be accepted without vote, at mod discretion.
- The mods have already put some thought into community improvement. Here's a list of things we've come up with so far:
Suggestions that will be voted on in Phase 2:
- [GENERAL] Add Vagrant Story to the list of accepted FF games
- [GENERAL] Add original Kingdom Hearts characters (e.g. Sora, Terra, Organization XIII, etc.) to the list of accepted FF games
- [GENERAL] Use (different) alliances again in Game 2, or switch to individual teams
Suggestions that will be implemented without vote:
- [GENERAL] Track & reward member participation with a fanworks incentive system
- [FANWORKS] Allow people to set up "shops" as part of the above
- [FANWORKS] Rework the
moogle_workshop fanart scale
- [SORTING] Remove the leader/supporter dichotomy from the app as it's made redundant by question 4
- All suggestions (here and in the comments) are open to debate, so if you want to make an argument for or against an idea, you are encouraged to do so.
Onto the polls!
[Poll #1737741]
Polls/suggestion box will be open until Saturday May 21
If you need to change your vote, click on the "Poll #______" link at the top of the poll, then [ Fill out Poll ], then change your answers and resubmit.
no subject
2) Regarding the team descriptions, I agree the Soldiers is least well-defined, and I kind of want to scrap that definition and put in something new. Any thoughts? I do think they have a "type" (and to me it's different from a Dragoon) but sometimes articulating it is kind of difficult. Alternatively, I might just do away with the personality descriptions and just describe the class and give a list of characters of that class and let people decide for themselves what personality they associate with each class?
no subject
The problem is that we're sorting job class by personality vs. job class by what you actually like to do, so people are definitely going to reference characters for that.
And, personality-wise, I think people will always associate certain characters more strongly with each class: Kain for Dragoons, Yuna for White Mages, Lightning for Soldiers, Zidane for Thieves, etc. to pull random examples off the top of my head. Those impressions are always going to skew perceptions of the class: if Squall's the main reference point for Soldiers, it's not going to be the same as Tidus being the main reference point for Soldiers. It may be a good idea to pick a few characters with different personalities instead of an entire list, so people get an idea of what the different ends of the spectrum look like.