ext_286234 ([identity profile] arivess.livejournal.com) wrote in [community profile] finalfantasyland 2011-05-04 08:12 pm (UTC)

Re: Sorting--

I'm just repeating what people have said, but. Yeah. I think most sortings go all right, but the main problem is, if someone doesn't talk a lot, they automatically get tossed into soldier or dragoon. Not saying that all the soldiers and dragoons are there by mistake; some people I clearly see as one of them. But still. But I guess it's not so much the app's fault as people themselves...

Class setup I feel about the same problem as everyone else, too -- the more enthusiastic people just generally end up in monks or thieves, because we tend to be more enthusiastic. XD; But I do get what you're saying, too -- it's kinda because we happened to get some high-participation players that we're winning, because it's the same few people winning every challenge... Maybe with a new round and scorewipe, things will go better. And going off on a tangent, but maybe if we have different varieties of challenges, we'll get different types of participation. Because, I mean, short fics and long fics are different, but they're still fics, period. And icons and wallpapers are differnet, but they're still graphics.

Also, I'm slightly concerned about the different number of people in each team. It's not making too much of a difference right now, because it's not like the bigger teams have full participation, but theoretically speaking, even if it's just voting or a small minigame, a bigger team would get like 15-20 more points every time. (Which, granted, isn't much, but that's a bit of a problem too, I think.)

Re: Questions in the app--

I feel the dichotomies are okay, but some of them are maybe not exactly opposites? Like confident and modest, I think I've mentioned (and a few other people) on the app that you can really be both. It's arrogance and modesty that's more different. Things like that.

I don't think the description of how you work in teams is that useful, not because it's not a good question, but because almost everyone gave the same answer. >.>; It's practically all "Well, I work well enough, I'd prefer not to lead, but I can". Sure, there are a few that are different, but on the whole, it's probably not worth asking.

The general FFs questions -- I don't feel a lot of them add to the app, buuuuuut I think they should be there, even if only because we can hear the people just... talk about what they like and don't. And make friends based on interests. Because, I mean, it's a FF comm. If they don't seem interested at all in FFs, then, well. Uh. Yeah.

Re: Communities--

I actually find Ultima a bit over-powered? :\ I know it's mainly supposed to be about contests, and I do them, but I think like people have mentioned, the contests are heavily fandom-based, which... well, okay. Makes sense, because it's a FF comm. XD; But I guess the problem is we have too few people. The same people win the same types of contests aaaaaall the time.

Point of reference, in the previous landcomm I was in, challenges were something like 10 points for submitting and 40-50 points for winning. And that's with like 30-40 submissions each challenge. And their minigame-type activities were worth some 15-20 points. I think this makes it fairer so that non-fandomy-non-contesty people could actually contribute. :\ Instead of feeling like, "Whoppee, I got 15 points in a minigame. Greeeeaaaat. Now let's see the other team get 500 points in a contest."

Mysti's told me the challenges are scaled with Moogle, which makes sense, but maybe still make them slightly less? And scale minigames up more? Because at this point, aside from the egg hunt, none of the minigames scores even mattered much.

Plus, if we scale up minigame scores, we can differentiate them also based on how time-consuming they'd be. So we could give less for a luck-based thing, or a continuous thing like my chocobo game, and give more for harder ones like the song-guessing which was giving everyone headaches. (That's a looooooot of songs they either have to know already, or a lot of soundtracks they're going to have to listen to over and over again. And since it's instrumental with no lyrics, it's even harder.)

(Comment too long, rest on next comment.)

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