chacusha: (kh - cloud)
chacusha ([personal profile] chacusha) wrote in [community profile] finalfantasyland2011-09-20 09:44 pm

Community Feedback Part II

COMMUNITY FEEDBACK PART II
(moogle_workshop, ultima_arena, ff_minigames, & ff_eventsquare)

This is part 2/2 of the feedback polls, focusing on the big point-giving activity comms, [livejournal.com profile] moogle_workshop, [livejournal.com profile] ultima_arena, [livejournal.com profile] ff_minigames, and [livejournal.com profile] ff_eventsquare. The other part (with explanation) is over here.


[Poll #1780159]


Polls/suggestion box will be open until Tuesday September 27
If you need to change your vote, click on the "Poll #______" link at the top of the poll, then [ Fill out Poll ], then change your answers and resubmit.

[identity profile] breyzyyin.livejournal.com 2011-09-22 03:39 am (UTC)(link)
In regards to the Garden Festival...I thought it was quite fun, but I do kind of have to agree with the view point that it perhaps felt a bit too rushed with all of the activities and the time frame for everything. Maybe either doing two Garden Festivals per game so that people don't feel too horrible if they do happen to miss one due to busy schedules might help, or the suggestion of having the Garden Festival take place over a longer span of time might work better in that regard: people won't feel the need to rush to try everything then and feel burned out in the process that way. *is unsure*

[identity profile] breyzyyin.livejournal.com 2011-09-22 05:14 am (UTC)(link)
Having two Garden Festivals per game would probably be too tiring on the people running the booths though, unless the festivals themselves were significantly smaller? I do think maybe having them take over a longer time frame or possibly having multiple people work on a booth like [livejournal.com profile] cowturtle suggested might help with both the timing and feeling exhausted issue. /in other words, I am unhelpful! XD

[identity profile] breyzyyin.livejournal.com 2011-09-22 03:46 pm (UTC)(link)
Ah, yeah...I kind of thought of that about an hour after I posted the comments, lolz. Two games would be pretty time-consuming and tiring, but one that just ran longer and perhaps had more than one person working at a booth as [livejournal.com profile] cowturtle suggested seems like a really good approach in a way! :D