The Game 2 gil spreadsheet gives a pretty good indication of how many active members each team had last game. The Soldier team does have the smallest number of highly active members so the thing you're observing is the most accented in the Soldier comm, but generally it IS true for most teams that a single highly active person accounts for a significant portion of the points. It's just that most other teams have 2-3 members like this.
Maybe just have Rational/Thinking vs. Emotional/Feeling? Would that work better?
About UA, that's interesting... When I made this comm, I wanted there to be five activity types (sorting, contests, minigames, fanworks, and social), not really equal in terms of points but equal in terms of status as centers of different types of activities. I think in a larger comm with more members, more points would actually be earned in FFMG rather than UA, but we're kind of tiny so that hasn't really happened.
no subject
Maybe just have Rational/Thinking vs. Emotional/Feeling? Would that work better?
About UA, that's interesting... When I made this comm, I wanted there to be five activity types (sorting, contests, minigames, fanworks, and social), not really equal in terms of points but equal in terms of status as centers of different types of activities. I think in a larger comm with more members, more points would actually be earned in FFMG rather than UA, but we're kind of tiny so that hasn't really happened.
Thanks for the feedback/thoughts. :)